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Sorcerer's Room (Unit 1 - 4) (Computer Game Development)

Sorcerer’s Room - e.g. I created a high gothic style library accompanied by a fireplace, some of my influences when designing the layout were video game series ‘Resident Evil 4 and Resident Evil 8 Village Respectively. I also wanted to include some Spanish and Mexican influences, which played a vital role when creating the atmosphere and ambience of my sorcerer’s Room. Some other elements were implemented later on during the development of my Sorcerer’s Room was a mysterious and ancient Iron gate piercing the clouds in the sky and enshrouded over the player before they enter accompanied by two large swords that look like huge chunks of iron both taking inspiration from the legendary anime and a manga series manga series Berserk.

For the overall style and magic system of my sorcerer room I wanted to implement a soft magic system. This essentially means the “rules' of using magic aren't entirely known to the reader. There's an air of mysticism, and it leaves a lot of room for the imagination. Examples of soft magic systems include those in the Harry Potter or Lord of the Rings books, and even the Force in Star Wars. However the one I envisioned was from the highly acclaimed and cult classic ‘Elder Scrolls IV Oblivion’.

For my Sorcerer Room I aimed to create a character that fit in with the Spanish and Mexican culture so I decided to include of my personal favourite artist that being Tite Kubo who has created one of the best selling anime and manga series ‘Bleach’ that has sold over 130 million copies worldwide.I was mainly influenced by the main antagonist of one of the most popular and well known story arcs in the series that being ‘The Invasion of Hueco Mundo’.My sorcerer’s design having a strong resemblance to Lord Baraggan Louisenbairn.

The world of Wyndham is a harsh, cruel, bleak and unforgiving place engulfed in an eternal blizzard. The population of Wyndham has throughout the years tremendously declined since the downfall of the dynasty ruled by Lord Muerteggan.

I also created my Sorcerer Room in both Maya 2023 and Unreal Engine 4, which can be seen in my original Sorcerer Room Unit 1 and 4 Presentation if you want evidence. Along with a video commentary and walkthrough of the final product were I provide a much more in depth explanation behind the Sorcerer’s Room development.